Top 55 Slang For Prototypes – Meaning & Usage

Prototypes are the backbone of innovation, paving the way for groundbreaking products and designs. But navigating the world of prototypes can be daunting without the right terminology. Join us as we unveil the top slang terms used in the realm of prototypes, giving you an insider’s look into this fascinating world. Stay ahead of the curve and impress your colleagues with your newfound knowledge!

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1. Mockup

A mockup is a visual representation or prototype of a design or product. It is often used to gather feedback and make improvements before the final version is created.

  • For example, a designer might present a mockup of a website to a client for approval.
  • In a product development meeting, someone might say, “Let’s create a mockup of the new packaging design to see how it looks.”
  • A team working on a mobile app might discuss, “We need to create a mockup of the user interface to test the flow and functionality.”

2. Beta

Beta refers to a version of a product or software that is still in the testing phase. It is typically released to a limited group of users to gather feedback and identify any remaining issues or bugs.

  • For instance, a video game developer might release a beta version of a new game to a group of players for testing.
  • A software company might invite beta testers to try out a new app and provide feedback on its performance.
  • A tech enthusiast might say, “I signed up to be a beta tester for the latest operating system update.”

3. MVP

An MVP is the most basic version of a product that is still functional and provides value to users. It is often released early to gather feedback and validate the concept before investing further resources.

  • For example, a startup might launch an MVP of their app to see if there is demand for their product.
  • A product manager might discuss, “Our goal is to release an MVP within the next three months.”
  • A team working on a new feature might say, “Let’s focus on building the MVP first and then add more advanced functionalities in future updates.”

4. Proof of Concept

A proof of concept is a demonstration or prototype that shows the feasibility and potential of a new idea or technology. It is often used to secure funding or support for further development.

  • For instance, a scientist might create a proof of concept to show the effectiveness of a new medical treatment.
  • A startup founder might present a proof of concept to investors to demonstrate the market potential of their idea.
  • A technology company might say, “We need to develop a proof of concept before we can move forward with this project.”

5. Pilot

A pilot is a small-scale test or trial run of a product, service, or concept. It is often used to gather feedback, identify any issues, and make improvements before a full-scale launch.

  • For example, a TV network might air a pilot episode of a new show to gauge audience interest.
  • A company might conduct a pilot program to test a new service in a specific market.
  • A project manager might say, “Let’s run a pilot test of the new software to ensure it meets our requirements before rolling it out to all users.”

6. Alpha

An alpha prototype is an early version of a product or software that is still in the development stage. It is typically not fully functional and may have many bugs or missing features. The term “alpha” is often used to describe the first phase of testing before a product is released to a wider audience.

  • For example, a software developer might say, “We’re currently testing the alpha version of our new app.”
  • In a discussion about game development, someone might ask, “When will the alpha be available for playtesting?”
  • A user reviewing a product might note, “The alpha version had some issues, but it showed promise for the final release.”

7. Prototype

A prototype is a preliminary version of a product or design that is created to test and evaluate its functionality, features, and design. It is often used to gather feedback and make improvements before mass production. Prototypes can be physical models or digital simulations.

  • For instance, a car manufacturer might build a prototype of a new vehicle to test its performance and design.
  • A tech company might create a prototype of a new smartphone to see how users interact with it.
  • A designer might present a prototype of a new website to gather feedback from clients.

8. Demo

A demo, short for demonstration, is a simplified version or sample of a product or software that showcases its main features and functionality. It is often used to give potential users or investors a preview of what the final product will look like and how it will work.

  • For example, a software company might create a demo of a new video editing software to show its capabilities.
  • A game developer might release a demo of an upcoming game to generate interest and gather feedback from players.
  • A salesperson might give a demo of a new product to a potential customer to demonstrate its benefits and usage.

9. Pilot Program

A pilot program is a small-scale test or trial run of a product, service, or initiative before it is fully implemented or launched. It is often used to assess its feasibility, gather data, and make necessary adjustments before a wider rollout.

  • For instance, a tech company might launch a pilot program for a new app in a specific city to gather user feedback and identify any issues.
  • A school district might implement a pilot program for a new teaching method in a few classrooms to evaluate its effectiveness.
  • A healthcare organization might conduct a pilot program for a new telemedicine service to assess its impact on patient outcomes.

10. Concept Model

A concept model is a representation or visualization of an idea or concept that is used to communicate and explore its potential. It is often created during the early stages of product development to help stakeholders understand and provide feedback on the proposed concept.

  • For example, an industrial designer might create a concept model of a new chair to test its ergonomics and aesthetics.
  • An architect might present a concept model of a building to a client to demonstrate the design vision.
  • A product manager might use a concept model to pitch a new product idea to the company’s executives.

11. Test Build

A test build is an experimental version of a software or product that is created to test its functionality and identify any issues or bugs. It is often used in the development process to gather feedback and make improvements before the final release.

  • For example, a software developer might say, “I just finished creating a test build of the new app, let’s see how it performs.”
  • In a discussion about game development, someone might ask, “Has anyone tried the latest test build of the game? How is it?”
  • A project manager might say, “We need to fix the bugs in the test build before we can release the final version.”

12. Trial Version

A trial version is a limited or demo version of a software or product that allows users to try it out before making a purchase or commitment. It often has restricted features or a time limit to encourage users to upgrade to the full version.

  • For instance, a software company might offer a trial version of their video editing software for 30 days.
  • In a discussion about a new mobile app, someone might ask, “Is there a trial version available for us to test?”
  • A user might comment, “I tried the trial version of the game and loved it. I’m definitely buying the full version.”

13. Pre-Release

Pre-release refers to a version of a software or product that is made available to a limited group of people or a select audience before its official launch. It allows for final testing, feedback, and generating buzz before the public release.

  • For example, a tech company might invite beta testers to try the pre-release version of their new smartphone.
  • In a discussion about a highly anticipated movie, someone might say, “I got to watch the pre-release screening and it was amazing!”
  • A software developer might ask, “Are there any known issues with the pre-release version that we need to address before the launch?”

14. Early Access

Early access refers to a stage in the development of a software or product where it is made available to a limited number of users for testing and feedback. It allows developers to gather valuable insights and make improvements before the official release.

  • For instance, a game developer might offer early access to their new game on a platform like Steam.
  • In a discussion about a new software tool, someone might say, “I signed up for early access and can’t wait to try it out.”
  • A user might provide feedback on an early access version by saying, “I encountered a few bugs while using the early access version, but overall it looks promising.”

15. Draft

A draft is an early version or prototype of a document, design, or product that is created to gather feedback and make improvements before the final version. It is often used in the creative process to explore ideas and refine concepts.

  • For example, a graphic designer might create a draft of a logo before presenting it to a client.
  • In a discussion about a new website, someone might ask, “Can you share the draft so we can provide feedback?”
  • A writer might say, “I’m still working on the draft of my novel, but I’m excited about the direction it’s taking.”

16. Prototype Version

This term refers to a version of a prototype that is still in development and not yet finalized. It is an early iteration of the product that may undergo further changes and improvements before reaching the final version.

  • For example, a software developer might say, “We’re currently testing the prototype version of our new app.”
  • In a product design meeting, someone might ask, “What are the key differences between the prototype version and the previous iteration?”
  • A project manager might mention, “The prototype version is not yet ready for mass production, but we’re getting close.”

17. Concept Prototype

A concept prototype is a preliminary version of a product that demonstrates the basic idea or concept. It is used to test and validate the feasibility of the concept before investing further resources into development.

  • For instance, a car manufacturer might create a concept prototype to showcase a new design or technology.
  • In a pitch presentation, someone might say, “This concept prototype demonstrates the potential of our innovative idea.”
  • A product designer might explain, “The concept prototype allows us to gather feedback and make necessary adjustments before moving forward.”

18. Pre-Production Model

A pre-production model refers to a prototype that closely resembles the final product and is used for final testing and quality assurance before mass production. It is the stage just before the product goes into full-scale production.

  • For example, an electronics company might produce pre-production models of a new smartphone to ensure all features and components are working correctly.
  • In a manufacturing plant, someone might say, “The pre-production models are undergoing rigorous testing to identify any potential issues.”
  • A quality control engineer might mention, “We’re inspecting the pre-production models for any defects or manufacturing errors.”

19. Pilot Prototype

A pilot prototype is a small-scale version of a product that is created to test its functionality and gather user feedback. It allows the team to evaluate the product’s performance and make necessary improvements before moving forward with full-scale production.

  • For instance, a clothing brand might create a pilot prototype of a new garment to assess its fit and comfort.
  • In a user testing session, someone might ask, “What are your thoughts on the pilot prototype? How can we improve it?”
  • A product manager might explain, “The pilot prototype gives us valuable insights into the user experience and helps us refine the final product.”

20. Alpha Version

An alpha version refers to an early stage of a prototype or software development where the basic features and functionality are implemented. It is typically not yet fully functional or stable and is used for internal testing and feedback.

  • For example, a game developer might release an alpha version of a new video game to gather feedback from a select group of testers.
  • In a software development team, someone might say, “We’re currently working on the alpha version, and there are still some bugs to be fixed.”
  • A project lead might mention, “The alpha version is not intended for public use yet, but it gives us a good sense of the product’s potential.”

21. Wireframe

A wireframe is a basic visual representation of a design or layout, typically used in the early stages of prototyping. It shows the structure and layout of a webpage or application without any detailed design elements.

  • For example, a designer might say, “I created a wireframe to plan out the user interface.”
  • A developer might ask, “Do you have a wireframe we can use as a reference for the design?”
  • In a discussion about website development, someone might comment, “Wireframes are a crucial step in the design process.”

22. Pilot Model

A pilot model is an early version of a product or design that is created to test its feasibility and gather feedback. It is usually a scaled-down or simplified version of the final product.

  • For instance, a company might create a pilot model of a new car model to test its performance and features.
  • In a meeting, a project manager might say, “We need to create a pilot model before moving forward with production.”
  • A designer might ask, “What are the key features we should include in the pilot model?”

23. Pilot Run

A pilot run refers to the initial production of a small batch of products to test the manufacturing process and identify any issues or improvements that need to be made before full-scale production.

  • For example, a company might do a pilot run of a new smartphone model to ensure that the assembly line is functioning properly.
  • In a manufacturing discussion, someone might say, “We’re planning a pilot run next week to iron out any kinks in the production process.”
  • A production manager might ask, “How many units should we produce for the pilot run?”

24. Test Model

A test model is a working model or prototype of a product that is used to evaluate its performance, functionality, and user experience. It allows designers and engineers to identify and address any issues or improvements before mass production.

  • For instance, a company might create a test model of a new smartphone to test its battery life and user interface.
  • In a product development meeting, a designer might say, “We need to build a test model to validate our design choices.”
  • A user researcher might ask, “Can we conduct usability testing on the test model?”

25. Development Prototype

A development prototype is an early version of a product that is created to test and refine its functionality and features. It is often used in the development and iteration stages of a project.

  • For example, a software company might create a development prototype of a new app to test its core features and user interface.
  • In a software development discussion, someone might say, “We’re working on the development prototype for the next version of our product.”
  • A project manager might ask, “When will the development prototype be ready for testing?”

26. Working Model

A working model refers to a prototype that is fully functional and can demonstrate the intended functionality of the final product. It is often used to test and validate the design before moving forward with production.

  • For example, “The team created a working model of the new car engine to test its performance.”
  • In a discussion about product development, someone might say, “Before investing in mass production, it’s important to create a working model to identify any design flaws.”
  • A designer might present their working model to a client, saying, “This is a working model of the website layout we propose. It showcases the user interface and functionality.”

27. Iteration

In the context of prototypes, an iteration refers to a new version or update of a prototype. It involves making improvements or modifications based on feedback and testing.

  • For instance, “After receiving feedback from users, the team made several iterations of the prototype.”
  • In a product development meeting, someone might say, “We need to create multiple iterations of the prototype to refine the design.”
  • A designer might present different iterations of a product to a client, saying, “Here are three iterations of the packaging design. Which one do you prefer?”

28. Concept Mockup

A concept mockup is a visual representation of a design idea or concept. It is often used to communicate and visualize the overall look and feel of a product before creating a functional prototype.

  • For example, “The concept mockup showcased the proposed user interface and color scheme of the app.”
  • In a design presentation, someone might say, “Before diving into detailed prototypes, let’s start with a concept mockup to align on the overall design direction.”
  • A designer might create a concept mockup for a client, saying, “Here’s a concept mockup of the new logo design. It captures the essence of your brand.”

29. Test Prototype

A test prototype is a prototype that is created specifically for testing and evaluation purposes. It is used to validate the feasibility and functionality of a design concept.

  • For instance, “The test prototype allowed the team to identify any technical issues before moving forward with production.”
  • In a product development process, someone might say, “We need to build a test prototype to assess the performance and usability of the new feature.”
  • A designer might present a test prototype to stakeholders, saying, “This test prototype demonstrates the core functionality of the product. We can gather valuable feedback from users before finalizing the design.”

30. Development Model

A development model refers to a prototype that is created during the development process to showcase the progress made and gather feedback for further refinement. It is often used to demonstrate specific features or functionalities.

  • For example, “The development model allowed the team to showcase the new user interface design and gather feedback from stakeholders.”
  • In a product review meeting, someone might say, “Let’s review the development model to assess the progress and identify any areas that need improvement.”
  • A designer might present a development model to the client, saying, “This development model represents the current stage of the design. We can incorporate your feedback to make further enhancements.”

31. Sample

A sample is a representation or model of a product or design that is created for testing or demonstration purposes. It is often a smaller or simplified version of the final product.

  • For example, a clothing designer might create samples of a new dress to show to potential buyers.
  • In the tech industry, companies might distribute samples of a new smartphone to reviewers for feedback.
  • A product manager might say, “Let’s create a sample of the packaging to see how it looks.”

32. Proof Prototype

A proof prototype is a functional model that demonstrates the feasibility or viability of a product or design. It is usually created to test and refine the concept before moving forward with production.

  • For instance, a car manufacturer might build a proof prototype to test the engine and other components.
  • In the field of electronics, engineers might develop a proof prototype to test the functionality of a new device.
  • A designer might say, “We need to build a proof prototype to verify that our concept works.”

33. Concept Demo

A concept demo is a prototype that showcases the basic idea or concept of a product or design. It is often used to gather feedback and generate interest from stakeholders or potential investors.

  • For example, a software developer might create a concept demo to show the user interface and core features of a new app.
  • In the field of architecture, an architect might create a concept demo to visualize the design of a new building.
  • A project manager might say, “Let’s create a concept demo to pitch our idea to the investors.”

34. Test Run

A test run is a prototype that is used to evaluate the performance, functionality, or usability of a product or design. It allows for testing and refinement before the final version is produced.

  • For instance, a toy manufacturer might conduct a test run of a new board game to identify any issues or improvements.
  • In the field of manufacturing, a company might perform a test run of a new production line to ensure efficiency and quality.
  • A quality assurance engineer might say, “Let’s conduct a test run to identify any defects or issues.”

35. Design Prototype

A design prototype is a model that represents the visual appearance and aesthetics of a product or design. It is often used to communicate the intended look and feel to stakeholders or clients.

  • For example, an industrial designer might create a design prototype to showcase the shape, color, and texture of a new product.
  • In the field of fashion, a designer might create a design prototype to present their ideas for a new collection.
  • A creative director might say, “Let’s create a design prototype to get approval from the client.”

36. Working Prototype

A working prototype is a functional model of a product that is used to test and validate its design and functionality. It is a tangible representation of the final product, but may not have all the features or polish of the end product.

  • For example, a tech company might say, “We have a working prototype of our new smartphone that we’re testing.”
  • A designer might present a working prototype of a new chair and say, “This is a functional model that demonstrates the ergonomics and comfort.”
  • A product manager might ask, “Do we have a working prototype of the software to show to potential investors?”

37. Prototype Sample

A prototype sample is a test model of a product that is used to evaluate its design, materials, and manufacturing processes. It is typically a small-scale representation of the final product, used for quality control and to identify any potential issues or improvements.

  • For instance, a fashion designer might create a prototype sample of a new dress to assess the fit and fabric.
  • An engineer might produce a prototype sample of a new machine part to test its durability and functionality.
  • A toy manufacturer might develop a prototype sample of a new action figure to review its design and playability.
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38. Concept Design

Concept design refers to the initial idea or vision for a product or project. It is the first step in the design process, where ideas are brainstormed and visualized before being refined into a tangible prototype.

  • For example, an architect might create concept designs for a new building, exploring different shapes and layouts.
  • A product designer might sketch concept designs for a new kitchen gadget, considering different forms and features.
  • A graphic designer might create concept designs for a website, experimenting with different layouts and color schemes.

39. Prototype Model

A prototype model is a physical representation or mock-up of a product that is used to demonstrate its form and functionality. It is often used to gather feedback and make refinements before moving forward with production.

  • For instance, an automotive company might create a prototype model of a new car to showcase its design and features.
  • A furniture designer might build a prototype model of a chair to test its comfort and aesthetics.
  • A toy company might develop a prototype model of a new board game to evaluate its gameplay and components.

40. Development Demo

A development demo is a demonstration of a prototype or product that showcases its progress and features. It is often used to provide updates to stakeholders and gather feedback for further development.

  • For example, a software developer might present a development demo of a new app, highlighting its user interface and functionality.
  • A technology company might give a development demo of a new gadget, demonstrating its capabilities and potential uses.
  • A game developer might offer a development demo of an upcoming video game, allowing players to try out a portion of the game and provide feedback.
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41. Pilot Design

This refers to the first version or iteration of a prototype. It is usually created to test and validate the basic functionality and feasibility of a concept.

  • For example, a product designer might say, “We need to create a pilot design to see if the concept works in practice.”
  • In a team meeting, someone might ask, “Has anyone started working on the pilot design for the new project?”
  • A project manager might say, “Once we finalize the pilot design, we can move on to the next phase of development.”

42. Prototype Test

This is a test or experiment conducted on a prototype to determine its functionality, usability, and performance. It helps identify any flaws or areas for improvement before moving forward with full-scale production.

  • For instance, a software developer might say, “We’re conducting prototype tests to ensure the new feature works as intended.”
  • During a product demo, a presenter might explain, “This prototype test shows how the product performs under different conditions.”
  • A quality control engineer might analyze the results of a prototype test and say, “We need to address these issues before mass production.”

43. Concept Test

This refers to the process of testing a prototype to evaluate its market potential and gather feedback from potential users or customers. It helps assess whether the concept is viable and aligns with the intended target audience.

  • For example, a marketing team might conduct concept tests to gauge consumer interest in a new product.
  • During a focus group session, participants might provide feedback on the concept test and say, “I think this product has great potential in the market.”
  • A product manager might analyze the results of a concept test and conclude, “Based on the feedback, we need to refine certain aspects of the prototype.”

44. Development Sample

This refers to a prototype that is created to demonstrate the functionality and appearance of a product in its final form. It is often used to showcase the product to stakeholders, investors, or potential buyers.

  • For instance, a fashion designer might create a development sample to showcase their new clothing line.
  • During a product presentation, a salesperson might say, “Here’s a development sample of our latest smartphone model.”
  • A project team might use a development sample to gather feedback and make final adjustments before mass production.
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45. Prototype Draft

This refers to an initial or preliminary version of a prototype that is still in the early stages of development. It may not have all the features or functionality of the final product but serves as a starting point for further refinement.

  • For example, a product designer might present a prototype draft to gather feedback and suggestions from the team.
  • During a design review, someone might point out, “This prototype draft needs more work to meet the user’s requirements.”
  • A project manager might say, “Let’s start with a prototype draft to get a sense of the overall design before investing more resources.”

46. Design Model

A design model is a visual representation or mock-up of a product or system. It is used to communicate and visualize the intended design before the actual prototype is built.

  • For example, a designer might present a design model of a new smartphone to the client for approval.
  • In a product development meeting, someone might say, “Let’s review the design model and make any necessary changes before moving forward.”
  • A team member might ask, “Does the design model accurately reflect the user interface of the final product?”

47. Prototype Build

A prototype build refers to the creation of an initial working version of a product or system. It allows for testing and evaluation before the final product is produced.

  • For instance, a software development team might perform a prototype build to test the functionality of a new feature.
  • During a product demonstration, someone might say, “This is a prototype build of our latest invention.”
  • A project manager might ask, “How many prototype builds do we need to complete before finalizing the design?”

48. Concept Build

A concept build is a prototype that demonstrates the feasibility and basic functionality of a new idea or concept. It is often used to secure funding or support for further development.

  • For example, a startup might create a concept build of a new app to pitch to investors.
  • In a brainstorming session, someone might say, “Let’s create a concept build to showcase the potential of our innovative concept.”
  • A team member might suggest, “We should focus on creating a concept build that highlights the unique features of our product.”

49. Development Draft

A development draft is an early version or draft of a prototype that is still in the development stage. It may not have all the features or functionality of the final product.

  • For instance, a product designer might create a development draft of a new furniture design to test its structural integrity.
  • During a design review, someone might comment, “This development draft shows promise, but we still have some work to do.”
  • A team member might ask, “Has anyone tested the durability of the development draft?”

50. Prototype Iteration

A prototype iteration refers to the process of refining and improving a prototype through multiple iterations. Each iteration involves making changes based on feedback and testing.

  • For example, a product designer might go through several prototype iterations to perfect the ergonomics of a new tool.
  • During a team meeting, someone might suggest, “Let’s schedule another prototype iteration to address the issues identified in the last round of testing.”
  • A project manager might ask, “How many prototype iterations do we have left before we finalize the design?”

51. Sample Model

A sample model is a preliminary version of a product or design that is created to test and showcase its features and functionality. It is often used to gather feedback and make improvements before the final version is produced.

  • For example, a tech company might create a sample model of a new smartphone to demonstrate its features to potential investors.
  • In the automotive industry, a car manufacturer might build a sample model of a concept car to gauge public interest and gather feedback.
  • A designer might present a sample model of a new furniture design to a client for approval.

52. Pilot Project

A pilot project is a small-scale initiative or trial run that is conducted to test the feasibility and effectiveness of a concept or idea before implementing it on a larger scale.

  • For instance, a company might launch a pilot project to test a new software system before rolling it out to all employees.
  • In the education sector, a school might implement a pilot project to test a new teaching methodology or curriculum.
  • A government agency might conduct a pilot project to evaluate the impact of a new policy or program.

53. Evaluation Model

An evaluation model is a prototype that is specifically created for the purpose of evaluating or assessing the performance, usability, and effectiveness of a product or design.

  • For example, a UX designer might create an evaluation model of a website to test its user interface and gather feedback from users.
  • In the field of industrial design, an evaluation model of a new product might be used to conduct focus groups and usability tests.
  • A research team might develop an evaluation model of a medical device to assess its safety and efficacy.

54. Experimental Prototype

An experimental prototype is a prototype that is created to explore new ideas, technologies, or concepts. It is often used to push the boundaries of innovation and test unconventional approaches.

  • For instance, a tech startup might develop an experimental prototype of a new virtual reality gaming system to showcase its groundbreaking features.
  • In the field of architecture, an experimental prototype might be created to test new sustainable building materials and construction techniques.
  • A fashion designer might create an experimental prototype of a garment to experiment with unconventional materials and designs.

55. Trial Prototype

A trial prototype is a prototype that is created specifically for testing purposes. It is used to evaluate the functionality, performance, and user experience of a product or design before finalizing it for production.

  • For example, a software development team might release a trial prototype of a new app to a select group of users for beta testing and feedback.
  • In the manufacturing industry, a trial prototype of a new product might be produced to assess its manufacturing process and identify any potential issues.
  • A product designer might create a trial prototype of a new kitchen gadget to test its usability and gather user feedback.